However, substantial development in the gaming industry only began in 1970 with the introduction of arcade games, and then PONG, down to console games such as Magnavox Odyssey and Space Invaders in the later years of the ’70s. 39 years old is average age of most frequent game purchaser. There are 261,906 people employed in the Video Games industry in the US as of 2021. 75% of Americans have at least one gamer in their household. See you soon, fellow gamers. That’s nearly two times the entire population of the US. 3. Americans spend an average of seven hours a week playing with others online and six more hours playing with others in person. More than half of the active gamers at the age of 25-34 take advantage of the VR games on the market. Video Games Industry Statistics for Different Devices. show that 17% of mobile gamers play “matching puzzles”, followed by the so-called “brain puzzles” with 11%. According to the video games statistics for 2018-2019, 55% of gamers say video games help them connect with their friends. The video game sector is immensely large. The following stats about video games will give a clear indication of how fast the industry is growing in 2020, and what we’re to expect in the coming years. In 2018 the average price used to be $8.29. Males purchase more games than females – 61% vs 39%. Reports show China to be the largest market for mobile gamers. There are 2.7 billion gamers worldwide in 2020. Your email address will not be published. If you have ever experienced a virtual reality game before, then you would agree that the experience is comparable to none. 48% of participants in vital employee development programs are female. The research indicates a 10% rise in revenue in 2018. Social networking sites such as Facebook have been crucial in promoting video games over the internet. After hitting $21.6 and $21.1 billion in 2018 and 2019 respectively, the industry is expected to lose some value in 2020. Only 19% consider VR as the future of immersive reality. of US gamers are women. release date was in 2001. 45% of US gamers are women. At this moment, about 50% of gamers are engaged in electronic sports. 41% of primary consoles chosen by male gamers is Wii. VR is a whole new experience of gaming. It amassed $49 billion in revenue and registered over 1.36 billion gamers in the process. Care to guess how they justified removing the towers? According to market statistics, the percentage points of pc gamers vs console ones were 24% and 25% respectively in 2018. The number of people employed in the Video Games industry in the US increased 4.8% on average over the five years between 2016 and 2021. The increase in the first-time download of Twitch after the epidemic in March has … The video games industry is growing, and it is doing so at a rapid pace, as shown by various, , the video gaming industry was worth just, With advancements in technologies, consumers want the best possible experience from every game. Related Rankings: Top 20 Countries/Markets by Smartphone Users Top 25 Public Companies by Game Revenue. It comes to no surprise that more than half (53%) of developers are working on a game for Android. Video game industry trends during the COVID-19 pandemic. After that, the world moved on to. Probably this is the reason why so many games suck big time. (Digital River, 2017), Mobile gaming now has the biggest share of the market with 48% of players engaging in mobile gaming, Console gaming just outperforms PC gaming in the global games market with console taking 28% of market share and PC gaming taking 23%, By 2022 the global game market will reach $196 billion, while the mobile gaming market will rise to $95.4 billion, Sony Playstation has the highest percentage of the console gaming market with a share of 63.39%, Female gamers are more likely to play games on mobile and tablet devices, whereas male gamers are more likely to play on computers and consoles, People prefer to download a game (63.6%) rather than buy a physical copy (26%) globally, When US gamers were asked which platform they preferred for gaming, it was found that 61% used their Smartphone, 52% used a dedicated console, and 49% took part in PC gaming, Microsoft’s recent acquisition of ZeniMax was the second largest video games sector acquisition of all time, Smartphones and tablets are taking over the global games market, taking up 34% of the global games market share in 2015. That’s nearly two times the entire population of the US. Developers design software that makes video games work the way the designers want them to. surpasses every other entertainment industry. You’ll be able to purchase in-game currency in 22% of the upcoming free-to-play games. document.getElementById("comment").setAttribute( "id", "a461aca90014b8fdf16a30fe39855052" );document.getElementById("j8c988f217").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. Far from the sol… 2018 was a record-breaking year for our industry, with total video game sales exceeding $43.4 billion. in 2014 and is now available on a wide variety of devices. Activision Blizzard’s shooters also performed great last year. E-wallets are gaining support: … If you play his words backwards, you will get: “Eat your vegetables and brush after every meal.”, Kurt Cobain killed himself with a shotgun…. Before mobile took over the gaming industry, games could only be found on PC and console, both of which are still very much active. Share on Facebook Share on Twitter Share on Linkedin Share by email Locked down at home, more people are playing video games than ever. While the DLC Market forecasted to be worth $28.9 Billion by 2021, PC is still the most popular platform for game developers with 56% developing games for the platform in 2020. Raising levels and raising hell are the two favorite activities of the average PC gamer, according to the, The top paid gamers prove it – the wealthiest play, Almost half of all developers are currently working on. This is a marked difference in what was predicted for the industry with 2016 statistics forecasting a total worth of $90.07 Billion for the same period – a huge 76.8% difference between the two figures. Super Bowl XLIX – New England Patriots: 28; Seattle Seahawks: 24. Drinking alone’s as bad as shitting in company. Are you ready to pick up your sword/rifle/blaster/candy and join me on an adventure? Talk to Sam +1 718 303 2384. That value could rise to $57.9 billion in 2020, but it will only represent a 28% market share. I've been fascinated by technology my whole life. Do you want to know how many people play video games? Gaming is HUUUUUGEEEE. However, substantial development in the gaming industry only began in, helped to kickstart the era of mobile games (although they were others before it). Today we’ll find out more about this industry, thanks to some of the most fantastic video game statistics on the Web. Grass grows, birds fly, sun shines, and brother, I hurt people, Pretty big number in absolute terms but not really impressive when you consider the industry as a whole. In 2014, there were just 1.82 billion video gamers, and by 2018, that number had risen to 2.2 billion. we have some statistics to show you just how BIG the industry is. Mobile gaming stats show that 17% of mobile gamers play “matching puzzles”, followed by the so-called “brain puzzles” with 11%. of gamers say video games help them connect with their friends. “No gods or kings. Speaking of devices, here are some numbers on gaming machines. According to video games statistics for 2020, the total units of PC and all-in-one virtual reality headsets on sales could exceed 60 million units by 2025. Around 11% of all gamers are actually over 50 years old. The Video Gaming Industry is now estimated to be worth $159.3 Billion in 2020, which is a sizeable increase of 9.3% from 2019. EA’s game even correctly predicted how the Patriots will go on to score their last touchdown. Researchers found something even more intriguing – 34% of developers believe AR will be the dominant technology in five years. Obviously, China is the home to most of the players in the world. The end result of the simulated match was 28 – 24. I’m leaving you with these last-minute game quotes to make your day: “Drinking alone’s as bad as shitting in company.” – Zoltan Chivay (The Witcher 2: Assassins of Kings), “Never pet a burning dog.” – Warcraft 2: Tides of Darkness, “Waka waka waka waka waka waka waka” – Pacman. “It’s time to kick ass and chew bubblegum… and I’m all outta gum.” – Duke Nukem, Duke Nukem 3D. Still, every once in a while a diamond appears out of the dirt. What was once a simple pastime for a young consumer base in the country had undergone a considerable change of profile by 2019. Japan comes in at a respectable third place, and then numbers drop dramatically as South Korea, Germany, and the UK follow up. This table was last updated with the numbers from Newzoo’s 2020 Global Games Market Report. Gaming isn’t a prerogative for younger people. 67% of households in the United States play video games at some point during the day. You take your gaming PC seriously. First of all, China has approximately 600 million gamers. Riot, Activision, and Blizzard are among the key investments they made, More than 85% of total video game industry revenue comes from free-to-play games, The video games market is worth $159.3 billion in 2020, up from $152.1 billion in 2019, There are more than 2.7 billion video gamers from all over the world, Asia Pacific is home to 48% of the video gaming market share. Last year (2018) 9050 new games were released on Steam alone. The video game industry makes money not only from game titles and hardware sales. We already know that the global games market in 2018 was valued at $137.9 billion. Reports show that the video game industry revenue was $78.61 billion in 2017. 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