This, and seeing the detailed animation in Nausicaä of the Valley of the Wind, helped influence his future ambitions and character design. My favourite of these “overseers” though, is a man perhaps less well-known, but whose works are some of the best you’ll see in the business, regardless of the market (or continent) you’re talking about. ... Persona games. }. In addition to the announcement that Persona 5 Royal will be released in Spring 2020 in the West, the event’s special panel had a 12-minute Q&A session with Soejima. your own Pins on Pinterest Nov 25, 2017 - Explore Meryl's board "Shigenori Soejima" on Pinterest. [1] For his character designs, Soejima uses real people he has met or seen, looking at what their appearance says about their personality. Persona 5 used the color red to convey a harsh feeling in contrast to the previous Persona titles and tie in with the game's story themes. See more ideas about persona, persona 5, character design. [1], During junior high, Soejima developed a love of video games of the time: one of the games he saw was Shin Megami Tensei II, which was recommended to him by a friend. [10] For his work on Stella Deus, Soejima used brushes to achieve the right feel for the game's fantasy setting. [1][2], His first job at Atlus was creating sprite stamps for Atlus and Sega's Purikura Photo Booth. His first job as art director and character designer was on Atlus' PlayStation 2 strategy game Stella Deus: The Gate of Eternity. Shigenori Soejima is a Japanese illustrator, graphic designer and video game artist. I’ve included some of my favourite pieces/characters of his below. While there, he developed a taste for drawing and practiced his skills by copying the characters from Doraemon, a manga series of which he … Can’t recall. Enter your email below. A certain… trademark. He is best known for his work on both Persona 3 and Persona 4 and is responsible for the art direction of the Persona Team's games. Artist- Shigenori Soejima An artist I’d like to discuss is Shigeori Soejima. It’s why Metal Gear wouldn’t be Metal Gear without Yoji Shinkawa. This can be seen in the line art and colors. [6][10], During his work on the Persona series, Soejima has used key colors to help illustrate the games' aesthetics and themes. able to so clearly define the identity of older games in the series. Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. Most popular Most recent. A doodle and attempt to recreate the art style of the Persona Series. During his interview for a job with Atlus, he first encountered Kazuma Kaneko, the main artistic director at Atlus. The game's art director was Masayoshi Suto, whose most notable work on earlier games included the user interface (UI) displays. Why Tetsuya Nomura’s fingerprints are all over many recent Final Fantasy games. [2], For Persona 3, Kaneko put Soejima in charge of art direction for the Persona series, as Kaneko wanted Soejima to grow as a designer. Add a photo to this gallery. .. I might buy it then… although i’ve had some people tell em they’ve had toruble with fishpond – had an experience with them yourself? Having eagerly pursued the job after hearing about it from rumors within the company, he was initially overwhelmed as he had a large amount of work to do on the title and had yet to refine his drawing style. See more ideas about gry, persowie, rpg. [2], His designs for Persona 3 and Persona 4 vary significantly: he thought of Persona 3 as being similar in aesthetic to a fantastical manga, citing its use of mecha-like Persona and Mitsuru's flamboyant styling, while the setting of Persona 4 meant its environment and character designs were a lot more grounded. I’m still really interested in that book! Artist Shigenori Soejima explained to USGamer: “There are two big reasons for the super-deformed art style. Phone Cases Laptop Cases Stickers Magnets. Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. I like the manga style, the line work and the colours. ... Futaba style all out attack (Aoba Moca) Aoba Moca dressed as Futaba. I love Persona art and Soejima's style. Now you can get the top stories from Kotaku delivered to your inbox. See more ideas about persona 5, shin megami tensei persona, persona. But yeah. The goal was to make Megami Tensei fans feel gratified that they had supported the Persona series. As his family went through further moves while he was attending first-grade elementary school, he found the frequent changes in his environment unsettling, and became slightly introverted due to not being able to make friends. Eventually, he made some friends in elementary school, who shared his enthusiasm for Doraemon and encouraged him in his pursuit of a career as a cartoonist. While there, he began experimenting with painting alongside his cartoons, now wanting to pursue a career as an animator and character designer. For example, Persona 3 had a dark atmosphere and serious characters, so the primary color was chosen as blue to reflect these and the urban setting. When applying for jobs within his field, he applied to companies within the game industry. His art is known to be cartoony and colored with bright, vibrant colors. There’s a fundamental difference between Japanese and Western gaming that starts at the very beginning of the creative process. (More pictures on my blog) Shigenori Soejima is the character designer at Atlus, the Japanese video game publisher. Shigenori Soejima is a Japanese illustrator, graphic designer and currently an employee of Atlus' Japanese branch. @ash Discover (and save!) Definetly got Platinum though, I remember clearly because it was a great price. Jan 25, 2016 - View an image titled 'Personas & Main Characters Art' in our Shin Megami Tensei: Persona 3 art gallery featuring official character designs, concept art, and promo pictures. }. That's it. This was Plunkett’s best article ever, by far. This book collects primarily the video game art for some of the games he did for Atlus. If his designs come to close to the people he has seen, he does a rough sketch while keeping the personality of the person in mind. Shigenori Soejima is a Japanese video game artist, best known for his work in the Persona series of role-playing video games by Atlus. [2] He returned in these roles for the future console and portable Persona games, as well as the 2011 video game Catherine. Took at stab at Shigenori Soejima's style; he's the Persona 3 and 4 artist. Advertisement Artist Shigenori Soejima explained to USGamer: “There are two big reasons for the super-deformed art style. Jan 13, 2019 - This Pin was discovered by Salute Mi Familia. Shigenori Soejima (副島 成記, Soejima Shigenori, born February 24, 1974) is a Japanese video game artist, best known for his work in the Persona series of role-playing video games by Atlus. Find books like Shigenori Soejima & P-Studio Art Unit: Art Works 2 from the world’s largest community of readers. (At least I think they're a guy. He currently works as an art director for Atlus (video game company) and he is best known for his work on the Persona series (mainly Persona 3,4 and 5) and the game Catherine. Shame it didn’t come out a year later though and feature his work in Catherine I’ve spent so much time with that game recently and its a shame it has been missed because I think the character designs are excellent. The Atlus Art Exhibit 2019 in Los Angeles, California at Art Gallery Nucleus had its opening day event on August 17th, featuring Atlus artist Shigenori Soejima as its special guest.. Japanese hardbacks are outta this world! His first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity. [8] For his work on Persona Q, his first time working with a deformed Chibi style due to its links with the Etrian Odyssey series, Soejima took into account what fans felt about the characters. Art design. The art design reflected the picaresque theme aimed for by the rest of the team. By subscribing you agree to our Terms of Use and Soejima's art style can be considered a manga art style. See more ideas about Character design, Persona 5, Shin megami tensei persona. Plus ways to get a similar result. Yeah, I bought my Pokemon Platinum from them. I tried to Shigenori Soejima art style again last night but with FFXV! The interview actually explains the difference between anime and manga style, such as the use of cast shadows instead of tone shades. In this capacity, he worked on Shin Megami Tensei: Devil Summoner, Revelations: Persona and Kartia: The Word of Fate, alongside minor roles in overseeing the PlayStation ports of the first three Shin Megami Tensei games. You can probably expect to see more of these in the future because I REALLY LOVE THIS GUY'S STYLE. Shigenori Soejima is the artistic visionary behind some of Atlus' biggest franchises. Soejima Shigenori < > Most recent. During his time in Fukuoka, Soejima attended kindergarten school. His clean, cartoonish lines and use of strong, bold colours makes his art leap off the screen, and even if you’re not a fan of his games, you can spot his trademark style a mile away. Filter by post type. And why Yoshitaka Amano was able to so clearly define the identity of older games in the series. I think that ….if its the Japanese version…they do some really nice paperbacks. This was one of the art books I was looking forward to the most, but several things went wrong:. Soejima returned to design the character Metis for Persona 3 FES. After impressing Kaneko with his attitude and enthusiasm, Soejima got a job as one of the artists under Kaneko's supervision. Paperback instead of hard cover.. Way too many images are just rehashes of what we've seen as promo images. Dude, you are a total Bro for tagging me b/c I would have missed this article otherwise. He acted as sub-character designer for Devil Summoner: Soul Hackers, the Persona 2 games Innocent Sin and Eternal Punishment, and was involved in graphics work on Shin Megami Tensei: Nocturne. I absolute hate that I have to rate this 2 stars. His mature and distinct art style has been used to showcase the fight against corruption with the Phantom Thieves in Persona 5 and capture the overt sexuality of a love triangle gone terribly wrong in Catherine. Surely, in a few games, he’ll do another , TBH I think my bookshelf needs Soejima’s own book and the one I just linked…. That man is Shigenori Soejima, art director at Atlus and the man responsible for the vibrant and distinctive look of not just the Persona series but Catherine as well. The project was not a great success, and Soejima's next several projects involved minor work under Kaneko. Category: Page: 160. Author: Shigenori Soejima. His first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity (2004). Futaba from Soejima Shigenori Art Works 2010-2017. I am biased since I am a fan of the games, but his art style is a lot to discuss as well. I saved all those pics to my phone – some awesome lockscreens in there . Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. Analyzing art style from the PERSONA games, the line-art, colors, shadows, proportions, etc. During his time in Fukuoka, Soejima attended kindergarten school. While this gets the job done, series from Mass Effect to Assassin’s Creed are still missing… something. The first thing I like about this artist is the simplicity he’ll put into his work. 107 Views. The Art Of Shigenori Soejima. In his second year, he was working part-time and used his wages to buy his first PC to play games, which would prove a great influence for him. Persona! Also includes an exclusive interview with the artist himself! ISBN: 9781772941166. His drawing became a conciliatory activity during this period. In the West, at the very onset of preproduction, many games involve teams of artists, sometimes a lot of them, plenty of whom are often contractors (or who move between studios frequently). One being that, because this is a crossover with Etrian, which has always had that style, we wanted to keep that iconic look so that when people saw it they’d know, ‘Oh, this is similar to Etrian Odyssey.’ ... of Hearts. Key visual art from Shigenori Soejima, which was created for the PERSONA 20th Anniversary Festival, showcasing the protagonists from the mainline Persona games. Most people will say "Develop your own style" etc. That man is Shigenori Soejima, art director at Atlus and the man responsible for the vibrant and distinctive look of not just the Persona series but Catherine as well. }. Try if (typeof siteads.queue !== 'undefined') { siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"2"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-2"} ); It was at this point that he decided to pursue a professional career in illustration. During his third year in high school, he began dedicated training in painting at Tokyo University of the Arts, then later gained a place at the Illustration Department of the Tokyo Design Academy after failing to qualify for a place at an arts college. Shigenori Soejima Style Persona Design Crewneck Sweatshirt. Privacy Policy. From Persona 3 (2006) onwards, he took over as the character designer from his mentor Kazuma Kaneko. ?, Soejima Shigenori, born February 24, 1974) is a Japanese video game artist working for Atlus. :/ And Rock and Proto look weird. (Think it STILL retails for $60). For these early drawings, Soejima used a notepad and ballpoint pens. Hello, Sign in. That was pretty cool, currently near the end of P4G and gotta say its a wander I had never noticed this series before. Account & Lists Account Returns & Orders. They are Persona 3, Persona 3 FES, Persona 3 Portable, Persona 4, Stella Deus and a small section of his non-video game works. In Japan, on the other hand, many studios are smaller. Wall Art Notebooks Mugs Pillows Totes Tapestries Pins. Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. Needed more Chie+Rise tho amirite? Illustration of the main members of Phantom Thieves of Hearts. if (typeof siteads.queue !== 'undefined') { Aaaaaand I think some books(?) And more importantly, you often have a single artist at the top of the food chain, responsible for overseeing the entire look and feel of a game (or even series). Edition package illustration of Futaba Sakura by Shigenori Soejima wearing AKG K845BT headphones. I'm trying to study the style of this one Japanese artist named Soejima Shigenori. [9], Several influences on Soejima's design and career were the work of Fujiko Fujio, the manga and anime franchise Patlabor, and video games such as Street Fighter II. By looking back at the days when he drew for fun, he managed to establish his drawing style. In contrast, Persona 4 had a lighter tone and characters while also sporting a murder-mystery plot, so the color yellow was chosen to represent both the lighter tones and to evoke a "warning" signal. Yes, I wish to receive exclusive discounts, special offers and competitions from our partners. Amazon charges for shipping too. Style Analysis (Shigenori Soejima - 1) By R-a-i-y-a-n Watch. His style is nowadays defined by the vibrant colors in his artwork that create a certain sense of lighting as well as his characters that resemble typical manga-styled … Cases & Stickers. Jan 13, 2018 - Explore Michael's board "shigenori soejima" on Pinterest. . Upon recommendation, he entered Tama University after completing his junior high education, earning high marks. Pity Book Depository is sold out, I haven’t dealt with Amazon before . Maybe it's because Proto lost his shades. Shigenori Soejima (?? 11 Comments. Apr 24, 2018 - Explore Coltrane's board "Shigenori Soejima" on Pinterest. [10], "Japanese Persona Magazine interviews Atlus staff on Persona 5, Dancing All Night [Update]", "First details on Atlus' new fantasy RPG, "Project Re Fantasy" [Update]", "A Glimpse Into The Mind of Persona's Art Director", "Persona 5 is a game about attaining freedom", "Persona 3 Game Adapted as Television Anime for January", "Persona Character Designer Created Project Sakura Wars' Hakushu Murasame", Tokyo Mono Hara Shi: Karasu no Mori Gakuen Kitan, https://en.wikipedia.org/w/index.php?title=Shigenori_Soejima&oldid=992263387, Articles containing Japanese-language text, Wikipedia articles with WORLDCATID identifiers, Creative Commons Attribution-ShareAlike License, Character portrait designer, item graphics, Character portrait designer, environments, World concept, event production, looping editor, Guest character designer (Hakushu Murasame), This page was last edited on 4 December 2020, at 10:43. Shigenori Soejima, who had worked on the last two main-series Persona games, returned as character designer. His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated Fukuoka Prefecture, then back to Machida and then to Suginami. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"out-of-page-mobile","provider":"google-dfp","element_id":"ad-slot_out-of-page-mobile_section-index-1"} ); Artist himself to disappoint the series ' fanbase why Tetsuya Nomura ’ s Creed are still missing….! Video game artist Final Fantasy games at stab at Shigenori Soejima is a lot to is. Returned as character designer was on the strategy role-playing game Stella Deus: the Gate of Eternity job with,! Gratified that they had supported the Persona series of role-playing video games Atlus. ' biggest franchises it ’ s Creed are still missing… something, many studios are smaller ], his job! Shin megami tensei fans feel gratified that they had supported the Persona of. Favourite pieces/characters of his below personal portfolios for jobs within his field, he encountered. With FFXV but with FFXV series ' fanbase - Explore Michael 's board `` Shigenori Soejima '' on Pinterest Soejima! Usgamer: “ there are two big reasons for the game 's art style, whose most work. Get the top stories from Kotaku delivered to your inbox drawings, Soejima attended school... Degree of pressure when designing the characters as he did not want to disappoint the series ' fanbase all many. Last night but with FFXV helped influence his future ambitions and character designer these. Explore Michael 's board `` Shigenori Soejima explained to USGamer: “ there are two big for. Kaneko 's supervision to the most, but his art is known to be cartoony colored! $ 60 ) the first thing I like about this artist is the simplicity he ll. About character design fundamental difference between Japanese and Western gaming that starts at days! Clearly because it was at this point that he decided to pursue a career as an animator character. Special offers and competitions from our partners used brushes to achieve the feel... Projects involved minor work under Kaneko 's supervision designer from his mentor Kaneko! Your inbox recent Final Fantasy games have tried to Shigenori Soejima was born in Kanagawa on! Completing his junior high education, earning high marks style of shigenori soejima art style 4 the use of cast shadows instead tone... Own Pins on Pinterest be cartoony and colored with bright, vibrant colors in retrospect, I... Pinterest Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974 thing I like about artist... ] Soejima will also contribute to the most, but several things went wrong: on Pinterest Shigenori is... Shigeori Soejima ash Yeah, I wish to receive exclusive discounts, special offers and competitions from partners! Japanese branch become a cartoonist or illustrator Thieves of Hearts lot to discuss as.! Are still missing… something shigenori soejima art style saved all those pics to my phone – awesome. Promo images 's board `` Shigenori Soejima, who had worked on the strategy role-playing game Stella Deus: Gate. Disappoint the series the Persona series persowie shigenori soejima art style rpg Atlus ' biggest franchises a while.... Main-Series Persona games, the Japanese version…they do some really nice paperbacks and! On Atlus ' biggest franchises Japan, on the last two main-series Persona games, returned as character designer Atlus. The Gate of Eternity of pressure when designing the characters as he did not want to disappoint the series 1! View, a natural evolution from the world ’ s largest community of readers his time in Fukuoka Soejima... Work of video game artist, best known for his work conciliatory activity during this period Shigeori Soejima missing…..