Novelties aside, the Soviet Union is one of the most entertaining nations to play as in Hearts of Iron IV. Vlassov, Timoshenko, Rybalko, Krylov, Grechko, Kolpakchi, Ivanov I.I. 2) You may have oil shortages. Strategically redeploy half of your Western army to the Japanese border, and wipe the Japanese Quantung army off the face of the planet. Otherwise, Sinkiang will naturally drift to the Soviet Union until late 1939, when their proximity causes them to drift away again. Hearts Of Iron Iv Strategy; Hearts Of Iron 3 Strategy Guide Pdf Download; Hearts Of Iron 3 Country Guide; There is usually a lot to sink our teeth into here, so let's begin at the top left body and work lower. Hearts of Iron II is a grand strategy computer war game for the PC based upon its predecessor, Hearts of Iron, which was developed by Paradox Development Studio and published by Paradox Interactive.. Service by Requirement is available. Hearts of Iron III is a grand strategy game in which you take control of any nation in the world from 1936 to 1948 and try and guide them through, or away from, World War II. Bring some infantry with engineers for assaulting river crossings though, because this is where your tanks might get held up. Union soviétique. You will also need to spend two leadership on influencing Japan starting from early 1936. This all should end somewhere around December 1940 or so. you'll get massive mp event if you let the germans into the country. They are hostile from the very first possible playing year, https://hoi3.paradoxwikis.com/index.php?title=Soviet_Union&oldid=6983. Hearts of Iron III lets you play the most engaging conflict in world history, World War 2, on all fronts as any country and through multiple different scenarios. The final decision is available if Germany gains Kharkov. Let's discuss the map and logistics here. Hearts of Iron 3 - "/vst/ - Video Games/Strategy" is 4chan's imageboard dedicated to the discussion of strategy video games. If the player decides to conduct the purge, a Heavy Industry Emphasis and 3 year draft is possible by 1937 so long as spies were lowering neutrality since the outset of the game. Such a force would have a few armies or corps of 4-5 brigade "breakthrough" infantry divisions, each containing 1-2 support brigades of artillery, antitank guns, engineers, or so forth, and possibly heavy tank divisions to provide extra punch in the initial battles. Armor: Light armor up to 1940 can be useful in order to unlock SPART. Also Id try to pull Japan into the Comentrim and that way you could send your Far East forces to the west and that would help you in holding 1 or multiple lines of defense. Construction of industry should end in mid 1938, and you should have about 450-500 IC by then. Oddly, despite a default advantage in Human Wave doctrine, these offer the least advantage for most play styles of the Soviet Union. Thank you Einkil, the idea with the paratroops is pretty good ! Hemmed in by limited sea access and the looming threat of Nazi Germany, the Soviet Union must focus on the Red Army and the Red Air Force to survive, with any naval ambitions only a foolish distraction from those necessities. Capitale: Moscou. Guess I have to nuke them.. Your last defensive line should be the biggest and the best. Hearts of Iron est un jeu vidéo de grande stratégie distribué sur PC Windows par Strategy First en 2002 et développé par Paradox Development Studio, qui a pour thème la Seconde Guerre mondiale.. Ce jeu permet de prendre le contrôle d'une nation parmi celles qui existaient durant la Seconde Guerre mondiale. Some of the Soviet Union's best starting commanders are in the Northeast, around Leningrad and Finland: Soviet leaders that quickly gain experience and are good for leveling up are: At the start of the 1936 scenario, the OOB is a mess and there is time to reorganize it much more efficiently. A Soviet player wishing to take on the Allies after the Axis is defeated will need to develop a plan to create a Navy ready for action after the Axis is defeated, perhaps by 1942 - 1945 depending on game results. The Soviet Union is without doubt the largest nation in the game. Here is a quick look at what you will see when you click on the technology tab. I've got Germany down, but I'm surprisingly have a lot of trouble playing as Russia in this game. a naval invasion of usa seems very difficult, but you can try it. Most importantly for the newbie: Brazil is not seriously threatened by its neighbours. This means you must have a very large army at the border already or they will simply overrun you. These Hearts of Iron 3 tips make it much, much easier to get your head around this complex strategy … Created Jan 23, … The Molotov line strategy requires an impenetrable line, which is a daunting challenge considering that Germany can have approximately twice as much IC and far superior tech research than the Soviet Union in the summer of 1941. When Germany attacks Poland, it becomes possible to launch the Winter War event. The further into the USSR you advance, the more vulnerable you are. Thats what you would need but whenever I was building fortified lines along the rivers my game crashed so I ended up having a small hole in my line that was plugged full of troops. But due to the fact that units suffer Attritional and Organization penalties everytime they go through a empty hostile area its best to have a few areas inbetween lines. Once Poland surrenders to Germany, this decision is available. Hearts of Iron 3 Soviet Sprite Pack DLC Hakkında Sovyet spritepack oyuna 16 Sovyet sprite daha ekliyor. This page was last edited on 21 March 2017, at 18:18. If you make limited advances into eastern Poland and just barely into the USSR you can try to make limited encirclements with greater force. The key to successful retreating is to maintain your flanks: don't let troops become encircled and destroyed. Hearts of Iron 3 has improved upon Paradox Interactive's previous WWII game HOI2 version; which is widely considered one of the best war strategy pc games of all time.This Hearts of Iron 3 guide will detail the improved research tree, and explain how it is deeply entwined into other aspects of running your nation.. Also, players who take full advantage of the volunteer army will have relatively low manpower by this point and will need fresh recruits. Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. Myself, I had virtually every European Country except for the United Kingdom, Ireland, Italy, Portugal, Denmark and Luxembourg in the Communist faction, and it caused about 20 countries to attack, and severely lagged my game. 1. The first becomes available when war with Germany breaks out. Categories. All trademarks are property of their respective owners in the US and other countries. Finish the Five Year Plan focuses on development of infrastructure and factories 2. Due to limited leadership and the need for a large, IC-intensive land army, it is probably best to concentrate just on light aircraft like interceptors and close air support to ensure maximum efficiency in production and research, but it may be possible to usefully add tactical bombers or even transports into the Air Force. If you have any ideas about it - tell it to me ;-). Do not leave any police units in Finland, their rebellions are rare and easy to suppress. In this Soviet Union Hearts of Iron IV Let's Play we'll seek to bring Leon Trotsky back home, in order to lead the Permanent Revolution. A strike down the Western border then along the coast will capture the two VP areas to the south. Key point is being ready to attack Germany and their allies by summer 1940, when their armies are fighting the French on the other end of the continent. Included are tips on how to manage you military, which countries are best for new players, and how to research and construct multiple projects. Industry: Immediate emphasis should be put into the two Industrial techs, bringing them to the 1936 level. The Hearts of Iron 3 tips found in this article will help you out. When you end building land units, add at least 3 more battleships, 21 more cruisers, and 24 more transport ships (preferably landing crafts), to end with three fleets of 2B, 4HC and 6LC, and 2+ fleets of 12 transports. Table of Contents. By late April, 1940, end the war conquering Finland. A good option to win the war with Finland is to possibly use intelligence to lower National Unity then strike from the South through the Mannerheim Line. +15 Relations with Republican Spain; -10 Relations with Nationalist Spain. An atypical option is to come from the north and use a vast front-line to overwhelm the ultimately smaller Finnish force then encircling the Mannerheim Line. The main challenge for the Soviet Union in the game is standing against the mighty power of Nazi Germany and her European allies in World War II. Turning south toward Munich should only be attempted when Soviet forces are west of Czechoslovakia. Now it is time to deal with Japan and China. Hearts of Iron 3 will follow that tradition closely while focusing on satisfying veteran players through a multitude of brand new features and systems, including a huge map with more than 10,000 provinces. I usually go with building a fortified line behind some of the rivers faily deep within Russia. With the potential for massive industrial expansion, and perpetual manpower, the following tips should help you to make the Soviet Union an unstoppable force. The Soviet Union has a huge advantage over Germany, especially if the game starts in 1936. The HoI 3 system technically worked really well but it wasn’t fun to play with. Reviews There are no reviews yet. Hearts of Iron 3 focuses on hardcore strategy veteran players with a multitude of brand new features and systems. Browse all maps Top 250 maps Most played maps Upload new map. Voronov & Sokolovskij are located near Pskov, and make for excellent Theater or Front commanders. The Soviet Union is a military powerhouse: it is the strongest nation in the game aside from the USA. Lithuania (with Memel as a claim but German occupied). Assuming Andriy Orlov was made minister of security in January, 1938: by July, 1938 the Operation Zet Offensive will lower Soviet neutrality enough to achieve Full Mobilization. ruling the continent should be no problem after defeating germany. Germany is the leader of the Axis, has a prime location for land invasion, and a strong economy and technological capacity rivalled only by the USA. Brazil is an interesting choice. Hey Spartan Warrior, thanks for the answer. I thought it was an interesting strategy... USSR invades Poland as quickly as possible in 1936, makes it a puppet, takes military control, then has about 120 divisions to attack Germany (versus about 50 for Germany) then attacks it. It may be a good idea to become familiar with the information displayed, the various button and tab names, and the functions of those buttons and tabs before clicking the game Play button. If Germany has created a puppet in Slovakia, the Soviets can and should annex that country. Self sufficient with resources 5… Proper selection of a nation to play is essential to learning the game. By May, 1938, it is possible to achieve 60% national unity. Rotation of troops in this sense is essential, to allow troops to regain organization and reinforcements. Level 2-4 in each province, with 2-4 infantry division on each province (Artillery/Anti-Tank in all provinces). The Soviets will be able to keep those provinces. While the initial divisions will be defeated quickly, those behind them will have had time to reinforce and dig in. However, in 1937, Communist China will become embroiled in the war between Japan and the Chinese factions - so it is better to ally with them later (if they survive). comment. Japan needs a local trading partner (for all resources) and will probably accept a Non-Aggression Pact as she needs to protect her back in any war with the allies. 3 Hearts of Iron IV is one of Paradox Development Studio’s most popular titles, but also a bit of an outsider. Do not use the 1937 purges decision, you need leadership much more than IC. If you spot a mistake then you are welcome to fix it. I am a experienced HoI3-Gamer, who conquerd the World already with a lot of countrys. Type de gouvernement: Régime totalitaire. : No pact with Germany. Given that you have no good navy you better foster on the USSR now and built a navy in the meantime. Guide your nation to glory between 1936 and 1948 and wage war, conduct diplomacy and build your industry in … Army technology should include: 1. Nearly every industry technology is important for the USSR with one exception: most of the resource creating technologies (e.g. You should have at least 3 great modern fleets, incredibly strong and advanced land army, and a reasonable airforce. Login Register Search map. Which is a completely disastrous event. From Hearts of Iron 4 Wiki. Airpower research is important, but specific concentration is necessary: The Soviet Union starts 1936 with few diplomatic options: particularly because the Soviets have such low leadership. Paradox Interactive's critically acclaimed strategy series returns in Hearts of Iron III, this time offering grognards more than 150 nations to control and more than 10,000 provinces to manage and conquer. We suggest you try the article list with no filter applied, to browse all available. Encircled Units. Permanent Revolution / The Great Purge focuses o… 3 Hearts of Iron IV is one of Paradox Development Studio’s most popular titles, but also a bit of an outsider. Infantry: The backbone of the Soviet army, the core infantry technologies should always be up to date. Any general advice would be appreciated. Logistic strikes and counter-airbase attacks can be used very effectively in support of Army goals, however. Thus, when the front begins to collapse, retreating soldiers have positions to fall back into: shoulder to shoulder with fresh troops. Hearts of Iron III sur PC : retrouvez toutes les informations, les tests, les vidéos et actualités du jeu sur tous ses supports. I think the best stratgey would be to have atleast many defensive lines. Furthermore, it has the largest number of diplomatic decisions and events of any nation in the game. The player receives 22 IC, 4 unity, and 100 manpower. East Poland is to be secede to the USSR. Italy: (1) Puppet Ethiopia. A quiet front line for several months is a good sign, but no guarantee of success—the Germans will eventually find a weakness and attempt to exploit it, particularly in the plains of the Ukraine. you can win without it, but if youre a defensive player you can try to fight the germans at 41 and build a strong defenceline around moscow and stalingrad( or lenin) and give them one of the 3 key cities. This is a mod that includes mostly fictional flags for countries in Hearts of Iron III. The Red Air Force is a useful but not quite vital arm of the Soviet military. Meanwhile, urban areas make for excellent. If threat is increased on both Germany and England, employed over 5 years (1936–1941), a portion of nations can be "drifting" towards the Comintern. Scorched Earth: To better simulate historical conditions, the player may want to build approximately six wings of Strategic bombers. You were talking about the point when the germans are running out of manpower - when does it happen circa ? 1 Favorite … Hearts of Iron IV Game Guide by gamepressure.com. Parce que moi le jeu hearts of iron m'intéresse énormément mais je me dis que si il y aura un cinquième autant attendre celui ci. Hearts of Iron is a series of World War Two Turn-Based Strategy / Real Time Strategy and management Simulation Games by Paradox Interactive (creators of the related Europa Universalis, Crusader Kings and Victoria an Empire Under The Sun series). As a result, a sound defensive strategy is essential for a successful Soviet game. Avoid wasting major efforts on provinces that were originally part of Austria and Czechoslovakia because the Allies will re-establish these countries as part of the German surrender, and the Soviets won't be allowed to keep them. Molotov is also useful as Foreign Minister. After this initial DOW (which you must wait for, the SU cannot go to war before the winter war), you will be able to declare war on any country which hasn't joined an alliance yet. Several tactical choices exist: War with Germany is the most important part of the game for the Soviet player. It is the sequel to 2009's Hearts of Iron III and the fourth main installment in the Hearts of Iron series. Download map Hearts of Iron 2 [Strategy] available in 1 different versions for free. I built fortifications as well in the past, it was quiet ok but this time I wont use them. The core of the Russian armored corps should be medium tanks, and thus those technologies are essential. While this approach is quite effective, it has the drawback that considerable territory is strategically abandoned. Your lines of supply increase greatly and your opponent will know how to take advantage of that. Early enough for me to have taken the entire European mainland before the end of 45. Generally speaking it's not a bad idea to grab as many small countries as you can before the Germans strike. Other leadership must be used to recruit the maximum officers possible. Total economic mobilization will become available and provides a necessary boost to IC. No pact with the enemies of the workers! When Germany attacks in the summer of 1941, the player's army will be demobilized (most consider it gamey to pre-mobilize) and will surely take losses. WARNING: This mod includes the historical German flag with the swastika (Hakenkreuz). Mechanized infantry is difficult to research before the war with Germany, but it can be done. It provides 100 manpower, 2 unity, and 6 IC in Siberia. I thought it was an interesting strategy... USSR invades Poland as quickly as possible in 1936, makes it a puppet, takes military control, then has about 120 divisions to attack Germany (versus about 50 for Germany) then attacks it. Influencing Sinkiang at this time will bring them into the Comintern quickly and cheaply. After conquering Finland, send all your western troops to the German border. The bulk of the army would be plain vanilla infantry used to pin down and hold the enemy while the armored forces exploit, and then collapse any pockets formed during the exploitation. A whole world is available to conquer and defend, with more than 14,000 provinces. Building up infrastructure along the Dnepr (to 70 or 80%) and building level 2 to 6 forts in key positions can greatly aid in its defense. (12) Push back and defeat the Germany and Italy (If you find it too hard wait for the war with USSR) Romania: (1) First make the Silent Powerhouse politician followed by the facist politician. Otherwise, every IC-day put into the Navy is an IC-day that could have been used to build more tanks, guns, and rifles to defend the Rodina. Hearts of Iron III lets you play the most engaging conflict in world history, World War 2, on all fronts as any country and through multiple different scenarios. This strategy depends on high mobility, so that defensive lines can fluctuate and change based on breakthroughs. For player's who enjoy role playing, this strategy should only be available if the player did not select the Great Officer Purge. The second only becomes available for Soviet players that lose Kiev and Vitebsk to the German advance (e.g. The Soviet Union starts the game with incredibly backward technology, poor practical experience, and very limited leadership. Alternatively you can go for the blitzkrieg approach and build breakthrough tank divisions. The Soviet Union has more than enough resources; and can easily reach the maximum stockpile amount before the end of 1936. Two full tank armies will defeat Germany very quickly if they are concentrated in one place on the front. Three Year Draft: Manpower: 25%; Officer Recruitment: 25%. Other diplomatic tactics: One way to effect diplomacy is by increasing the threat of the Axis in order to keep potential allies away. The USSR starts the game with no new leaders to select: extra leaders become available in 1937. The war with Germany may extend beyond the Western front: Arkhangelsk Front: If Finland was annexed or made into a puppet, a northern war will open if Germany attacks Sweden. Hearts of Iron 3 est un jeu vidéo de grande stratégie développé par Paradox Development Studio, qui a pour thème la Seconde Guerre mondiale. Beware: Japan may influence Sinkiang and bring them into the Axis. Do not however, neglect supply production which is a useful way to improve IC efficiency. The best way for the Soviet Union to spend money is through buying supplies. There are enough resources in the Rodina to sustain 500 IC with a little research (or conquests...). While real progress in the dead of winter will not occur, a war of attrition will start. Furthermore, defense in depth is highly useful: have troops deployed in key strategic positions behind the front line. Further, this approach isn't very helpful during the counter-attack stage, since a fair amount of IC was sunk into static fort building. This brief HoI 3 Production Strategy Guide will explain how to manage your Production, Supply, Consumer Good, Upgrade, and Reinforcement sliders and get the most from your IC. Zhukhov, Konev, & Vassilevskij are located near Leningrad, and are excellent Corps commanders of mechanized corps or army commanders if dispersing traits and org bonuses are preferred. Neutralizing the threat of Japan can help to prepare for the inevitable war with Germany. Early Soviet research should concentrate in the fields of Industry, Infantry, Human Wave land doctrine, and other current year technologies important to the player. Concentrated airpower and mobile ground units can trap German units and destroy them. Technically, Russia is a good candidate for heavy tanks as well: research in this area may be useful depending on player strategy. Crusader Kings III is the heir to a long legacy of historical grand strategy experiences and arrives with a host of new ways to ensure the success of your royal house. will delay the surrender, allowing the Soviet forces time to reach critical objectives in western Germany. Nations . Hearts of Iron IV is a grand strategy computer wargame developed by Paradox Development Studio and published by Paradox Interactive.It was released worldwide on 6 June 2016. Maps. (no idea if they will join if only use "Influence Nation"), Yugoslavia: Using Attempt to Coup you can bring it to the Faction (no idea if with only "Influente Nation" will work). A good methodology for this strategy is to place an entire infantry corps in every province that borders Germany all the way to Romania. Hearts of Iron IV Guide. The games allow players to take the role of virtually any country on Earth as of the time at the beginning of the games various scenarios. (USA's guarantee is only against non-south american nations) (2) Use the new territory and factories to conquer the world. It is beneficial to start this war immediately, as it will provide essential changes in laws: Deliver Ultimatum to the Baltic States: This forces the Baltic states to fall under Soviet Control as per Molotov-Ribbentrop Pact (Historical Decision/Unholy Alliance). Attrition warfare eventually takes a serious toll on the German army, permitting a general advance. ... ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. I am scared about this as well. You are not Land: The Soviet Union is seriously behind on land doctrine research. Finally, this approach is most tenable in the event of a single front with Germany, and would be less useful in the event that a Scandinavian or Turkish front opened. Given the player's after-knowledge it is a solid plan to follow this theory from the start. To wage war having a good strategy is crucial. Paranoid Generals. I am a relatively new player and I was wondering if there is a guide on how to play the USSR? Get Bessarabia back to the Motherland from Romanians. 1.9k. But also the draw back with building the fortifications is that the germans can use them if you counter attack so its going to be best not to build them where there is empty land inbetween 2 rivers or mountains, Thanks Robert Davidson. End with the Fascists in Italy. Avoid researching ahead of time for all but the most essential technologies. Good technology teams 4. I seriously hope that the upcoming grand expansion Barbarossa will overhaul many things in HoI4. Some of the advantages are: 1. You can completely disregard the northern part of the front, just leave your line infantry to hold while you drive to Berlin/Danzig (one objective for each army) and pocket half of the Wehrmacht around Koenigsberg. By October, 1938 it is possible to put the Soviet Union on a War Economy. TontonJacky MP. Added question: Is it possible to conquer the USA with the USSR ? Warcraft 3: Reforged Map database. The purpose of defense in depth is to have multiple layers of defense. This unofficial guide for Hearts of Iron IV contains all necessary information helpful during the first hours of the game.It also contains useful advices related to all aspects of the game's campaign. It's not a fast strategy, but it works. can be avoided since the USSR player will easily reach the maximum resource cap of 99,999. Players who attempt this strategy may attempt to create a single static front for extra challenge with little to no rear reserves. Meanwhile, your southern front should deal with Romania, Hungary, Slovakia, Bulgaria and Yugoslavia. Send aid to China: Lose 3 neutrality, $500, and 1000 supplies. Guide your nation to glory between 1936 and 1948 and wage war, conduct diplomacy and build your industry in … This event is available once Germany is at war with Poland, and Soviet troops are in either Ponca or Zelenoborskij. CAS will need protection from up to date fighters in order to succeed in this role. While a Soviet player can spend the first 3 to 4 years of gameplay building extraordinarily cheap reserve units, by this time in the game the officer ratio will be quite low. The states include: Claim Bessarabia: Post article Articles. Recalling all armies near Moscow is a good idea to efficiently sort through the tedious process of reorganizing your forces. The reason is, we do not need a second front in mid-1940, so Japan should stay out of Axis until we decide to attack Germany. Firstly, infrastructure building assists in unit supplies, particularly in Georgia and the Soviet Far East in the event the player has desires to expand through Turkey, Persia, India, or Japan. It starts off with a large IC and manpower pool to accomplish this with, backed by a totalitarian state capable of rapidly mobilizing production and manpower to even higher levels. The Hearts of Iron 3 tips found in this article will help you out. Bring them socialism! Cet article peut contenir des informations périmées qui ne correspondent pas à la version actuelle du jeu. Particularly difficult on harder difficulty levels, 1 unity, and political establishment: most of the airforce. Economy, military, and the best way for the newbie: Brazil is not very high 50. Increasing the threat of Japan can help to prepare for the comments the swastika ( Hakenkreuz ) est jeu. Technologies are essential for a successful Soviet game center has forest and marsh ; while the south Development ’! 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Methodology for this strategy depends on high mobility, so that defensive lines Soviet,... 250 maps most played maps Upload new map first of all, thank you all the! Also need to spend two leadership on influencing Japan starting from early 1936 (. Then Mountain troops into Tehran and the lower Volga is often suggested new! Practical which in turn helps with IC builds USSR as per Molotov-Ribbentrop (. Of manpower - when does it happen circa USSR ( against player ) some things to note: )... By Desert and hills the strongest nation in the early 1930s a of...